Albridge maps and views

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1. Old Tower
This vine-covered ruin was once a post for soldiers guarding the bridge. The roof collapsed long ago, leaving the interior open to the weather, but the awalls are still sound.

2. Erst the Wainwright
Erst is stout, middle-aged, and balding, well known as a human of few words. A crafter, he sells mostly to local farmers in need of carts, wagons, or wheelbarrows, as well as the rare merchant still making use of the King’s Road. Erst’s grandfather was a smuggler – hidden tunnels under his workshop offer the rebels a good place to hide their arms and armor.

3. Gerrad’s House
Gerrad, a hale and white-haired old halfing, is the village elder. He and his wife Nioma are skilled weavers and sell simple but well-constructed garments of all kinds. Gerrad was appointed village elder by Baron Stockmer 30 years ago, and he conducts most of the town business from the common room of the Mallard Inn. He hides the keenness of his mind behind an affable manner and long-winded stories. Gerrad is well aware of Dar Gremath’s efforts to organize resistance and supports them. He hopes to deflect Iron Circle suspicions for as long as possible, but realizes that direct confrontation is inevitable. He despairs that the rebels will not be strong enough.

4. Village Green
This open space serves as a market in good weather. On most days, the children of the hamlet gather here to play. Merchant caravans use the green as a campsite if they’re too big to fit in the Mallard’s innyard.

5. Kathrid’s Smithy
Kathrid is a black-haired, mature dwarf who served as a guard in the dwarven settlement of Hammerfast when she was younger. She is an industrious, can-d0 type who talks incessantly while she works, filling her listener’s ears with advice on every topic imaginable. She is a close ally of Dar Gremath and serves as his chief lieutenant in the resistance. If anything happens to her commander, Kathrid is ready to step in and continue the fight.

6. The Mallard Inn
This small inn and taphouse is owned by Onneth, an older half-elf man nearing retirement. Onneth is a good-hearted soul, but he is fretful, forgetful, and incompetent. Most importantly, he can’t keep a secret, so the resistance leaders are careful about what they say around him. Room and board at the Mallard costs 5 silver pieces per night.

7. White River Mercantile
This trading post deals in locally produced woodwork, leather goods, provisions, and a handful of luxury items imported from Fallcrest or the lands to the south. It is run by Roma Featherton. She is a brisk, robust, officious halfling who recently took over the business from her ailing father. Her cousin Abel and his family help out. Most mundane equipment other than armor or weapons is available here for the normal cost.

8. Gremath Stables
Dar Gremath, an aging and retired human adventurer, rarely speaks about his long-ago travels. From this base in his livery and stable, Dar has organized the resistance in Harkenwold. Under cover of stabling their mounts, locals arrive and depart regularly, reporting Iron Circle movements and carrying messages to rebel leaders in other towns.

Albridge maps and views

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